♣️ Cara Membuat Scroll Di Android Studio

Fluttermenggunakan bahasa pemrograman Dart, sedangkan Android Studio menggunakan bahasa pemrograman Java dan Kotlin. Perbedaan ketiga : Aplikasi yang dibuat dengan Flutter bisa di-build ke Android dan iOS. Sedangkan Android Studio hanya bisa di-build ke Android saja. Contoh aplikasi yangdibangun dengan Flutter : Alibaba (Android). Sepertiyang sudah dijelaskan sebelumnya, jika ponsel Anda mendukung android 7.0, Anda tidak perlu lagi melakukan cara membuat multi screen Android Studio. Ini karena Anda bisa mengkonfigurasikan fitur split screen atau multi screen secara langsung. Untuk membuka aplikasi yang mendukung split screen, Anda bisa melakukan cara berikut ini: CaraMemasang Iklan Banner Admob di RecyclerView.Membuat Aplikasi Resep Sederhana dengan Android Studio, implementasi WebView dalam membuat aplikasi Android dilengkapi dengan source code. Berikut ini tutorial membuat aplikasi android sederhana yaitu Aplikasi Resep berbasis WebView, dimana data diambil dari file html yang disimpan di dalam Pelajaricara penggunaan layout-layout di atas pada tutorial berikut : Cara membuat layout dengan Linear Layout; Cara membuat layout dengan Frame Layout; Cara membuat layout dengan Relative Layout 5. Edit String. Kita ubah nama appnya menggunakan nama " Dashboard ". Tambahkan kode-kode berikut pada Strings.xml. PemrogramanAndroid Cara Membuat Aplikasi Scan QR Code Android Tutorial pemrograman android kali ini mengenai bagaimana cara membuat aplikasi scan QR Code android dengan menggunakan custom layout. Seperti kita ketahui QR Code ini biasanya banyak dijumpai di supermarket ataupun untuk jaman sekarang absensi sekolah Read more CaraMembuat List View Sederhana dan Keren di Android Studion: 1. Buat Project Baru, lalu beri nama Projectnya. 2. Kemudian Pilih device yang ingin di jadikan target untuk di jalankan. disini saya buat aplikasi untuk phone dan tablet. jika sudah klik Next. loading 3. Kemudian pilih Activity nya. disini saya pilih yang EmptyActivity. klik Next. Caramembuat Scroll di blog untuk widget seperti Arsip Blog, populer posts, kategori/label, artikel terbaru dan lain-lain. Scroll be Jadwal Pertandingan BPL Minggu Ke-8 Sabtu, 18 Oktober 2014 Minggu, 19 Oktober 2014 Senin, 20 Oktober 2014 Sumber = Misteri dan Teka-Teki Mantra Sihir Harry Potter Saatnyamemilih versi android, tentu saja silahkan pilih phone and tablet dan API minimal 17 atau diatasnya. Pada bagian activity, pilih empty activity saja. Selanjutnya pada konfigurasi activity tidak ada yang saya ubah langsung klik finish saja. Jalankanaplikasi android studio anda dan mulai membuat project baru, seperti biasa jika anda belum tahu cara membuat project baru pada android studio postingan saya sebelumnya sudah ada pada blog ini di link bawah ini. tinggal anda ikutkan saja dengan benar. Baca Juga Artikel : - Membuat Project Baru dan Menjalankan Project di Android Studio 2. . 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Lengkapi kolom diatas. • Application Name Kita bisa isikan dengan nama project keinginan kita, contoh “ScrollingText”. • Company domain Kita bisa isikan dengan alamat web kita, contoh “ • Project Location Kita isi di mana akan menyimpan projectnya, contoh “C\Users\XRay2404\AndroidStudioProjects\ScrollingText”. Kemudian langsung saja kita klik tombol “Next”. 3. Ceklis pada “Phone and Tablet” kemudian pilih “Android IceCreamSandwich” biasanya itu sudah default, atau bisa diubah jika kita ingin membuat versi yg lebih besar. Lalu klik “Next”. 4. Disini kita pilih “Empty Activity” saja ya bosku. 5. Wajib centang semua, dan yang lainnya kita biarkan seperti default. 6. Disini kita akan melihat tampilan default dari Android Studionya bertuliskan “Hello World” maka kita bisa menghapusnya. Klik kanan dan delete. 7. Atur “ menjadi Relative Layout, kemudian masukkan 4 object seperti • TextView article_heading untuk Bagian atas. • TextView article_subheading untuk Bagian tengah. • TextView article untuk Isi artikel. • button add comment untuk tombol untuk add comment. Kita ketikkan kode XML-nya seperti berikut ini Pada bagian layout sudah selesai, selanjutnya kita akan membuat untuk mengatur article_header, article_subheader, dan article sesuai dengan text yang bosku inginkan, seperti di bawah ini ScrollingText Beatles Anthology Vol. 1 Behind That Locked Door Beatles Rarities! In a vault deep inside Abbey Road Studios in London — protected by an unmarked, triple-locked, police-alarmed door — are something like 400 hours of unreleased Beatles recordings, starting from June 2, 1962 and ending with the very last tracks recorded for the Let It Be album. The best of the best were released by Apple Records in the form of the 3-volume Anthology series. For more information, see the Beatles Time Capsule at \n\n This volume starts with the first new Beatle song, “Free as a Bird” based on a John Lennon demo, found only on the bootleg The Lost Lennon Tapes Vol. 28, and covers the very earliest historical recordings, outtakes from the first albums, and live recordings from early concerts and BBC Radio sessions. \n\n Highlights include \n\n Cry for a Shadow - Many a Beatle fanatic started down the bootleg road, like I did, with a first listen to this song. Originally titled “Beatle Bop” and recorded in a single session that yielded four songs the other three featured Tony Sheridan with the Beatles as a backing band, “Cry for a Shadow” is an instrumental written by Lennon and Harrison, which makes it unique to this day. John Lennon plays rhythm guitar, George Harrison plays lead guitar, Paul McCartney plays bass, and Pete Best plays drums. The sessions were produced by Bert Kaempfert in Hamburg, Germany, during the Beatles’ second visit from April through July of 1961 to play in the Reeperbahn-section clubs. \n\n My Bonnie and Ain’t She Sweet — At the same session, the Beatles played on “My Bonnie” the first-ever single with Beatles playing, as the backing band for English singer Tony Sheridan, originally a member of the Jets. The popularity of this single in Liverpool brought the Beatles to the attention of Brian Epstein, who worked in the NEMS record store and tried to meet demand for the disc. John Lennon then sings a fine “Ain’t She Sweet” his first-ever released vocal. \n\n Searchin — A Jerry Leiber - Mike Stoller comedy song that was a hit for the Coasters in 1957, and a popular live favorite of the Beatles. The Coasters also had a hit with “Besame Mucho” and the Beatles covered that song as well. Ringo Starr had by now replaced Pete Best on drums. The high falsetto is George, who also plays a hesitant lead guitar. This is from their first audition for Decca Records in London on Jan 1., 1962, live in the studio. The Grateful Dead would later cover “Searchin” with a similar arrangement, Pigpen doing the Paul vocals. A live version is available on bootlegs featuring the Dead joined by the Beach Boys! \n\n Love Me Do — An early version of the song, play \n\n She Loves You – Till There Was You – Twist and Shout — Live at the Princess Wales Theatre by Leicester Square in London, attended by the Queen. “Till There Was You” by Meredith Wilson is from the musical The Music Man and a hit for Peggy Lee in 1961. Before playing it, Paul said it was recorded by his favorite American group, “Sophie Tucker” which got some laughs. At the end, John tells the people in the cheaper seats to clap their hands, and the rest to “rattle your jewelry” and then announces “Twist and Shout” a song by Bert Russell and Phil Medley that was first recorded in 1962 by the Isley Brothers. A film of the performance shows the Queen smiling at John’s remark. \n\n Leave My Kitten Alone — One of the lost Beatle songs recorded during the “Beatles For Sale” sessions but never released. This song, written by Little Willie John, Titus Turner, and James McDougal, was a 1959 R&B hit for Little Willie John and covered by Johnny Preston before the Beatles tried it and shelved it. A reference to a “big fat bulldog” may have influenced John’s “Hey Bulldog” Yellow Submarine album, which is a similar rocker. \n\n One After 909 — A song recorded for the Let It Be album was actually worked on way back in the beginning, six years earlier. This take shows how they did it much more slowly, with an R&B feel to it. Add Comment Dan ini dia boskuuu……. hasilnya akan seperti ini Sekian semoga bermanfaat maaf atas kekurangan saya terima kasih bosku semuanya~ Stay organized with collections Save and categorize content based on your preferences. Try the Compose way Jetpack Compose is the recommended UI toolkit for Android. Learn how to use touch and input in Compose. In Android, scrolling is typically achieved by using the ScrollView class. Any standard layout that might extend beyond the bounds of its container should be nested in a ScrollView to provide a scrollable view that's managed by the framework. Implementing a custom scroller should only be necessary for special scenarios. This lesson describes such a scenario displaying a scrolling effect in response to touch gestures using scrollers. Your app can use scrollers Scroller or OverScroller to collect the data needed to produce a scrolling animation in response to a touch event. They are similar, but OverScroller also includes methods for indicating to users that they've reached the content edges after a pan or fling gesture. Starting in Android 12 API level 31, the visual elements stretch and bounce back on a drag event, and fling and bounce back on a fling event. On Android 11 API level 30 and lower, the boundaries display a "glow" effect after a drag or fling gesture to the edge. The InteractiveChart sample uses the EdgeEffect class actually the EdgeEffectCompat class to display these overscroll effects. Note We recommend using OverScroller rather than Scroller for scrolling animations. OverScroller provides the best backward compatibility with older devices. Also, note that you generally only need to use scrollers when implementing scrolling yourself. ScrollView and HorizontalScrollView do all of this for you if you nest your layout within them. A scroller is used to animate scrolling over time, using platform-standard scrolling physics such as friction, velocity, and other qualities. The scroller itself doesn't actually draw anything. Scrollers track scroll offsets for you over time, but they don't automatically apply those positions to your view. It's your responsibility to get and apply new coordinates at a rate that will make the scrolling animation look smooth. Understand scrolling terminology "Scrolling" is a word that can take on different meanings in Android, depending on the context. Scrolling is the general process of moving the viewport that is, the 'window' of content you're looking at. When scrolling is in both the x and y axes, it's called panning. The sample application provided with this class, InteractiveChart, illustrates two different types of scrolling, dragging and flinging Dragging is the type of scrolling that occurs when a user drags their finger across the touch screen. Simple dragging is often implemented by overriding onScroll in For more discussion of dragging, see Dragging and Scaling. Flinging is the type of scrolling that occurs when a user drags and lifts their finger quickly. After the user lifts their finger, you generally want to keep scrolling moving the viewport, but decelerate until the viewport stops moving. Flinging can be implemented by overriding onFling in and by using a scroller object. This is the use case that is the topic of this lesson. Panning. When scrolling along both the X and Y axes, it's called panning. It's common to use scroller objects in conjunction with a fling gesture, but they can be used in any context where you want the UI to display scrolling in response to a touch event. For example, you could override onTouchEvent to process touch events directly, and produce a scrolling effect or a "snapping to page" animation in response to those touch events. Components that contain built-in scrolling implementations The following Android components contain built-in support for scrolling and overscrolling behavior RecyclerView ListView GridView ScrollView NestedScrollView HorizontalScrollView ViewPager ViewPager2 If your app needs to support scrolling and overscrolling inside a different component, do the following Create a custom, touch-based scrolling implementation. To support devices that run Android 12 and higher, implement the stretch overscroll effect. This section describes how to create your own scroller, if your app uses a component that doesn't contain built-in support for scrolling and overscrolling. The following snippet comes from the InteractiveChart sample provided with this class. It uses a GestureDetector, and overrides the method onFling. It uses OverScroller to track the fling gesture. If the user reaches the content edges after they perform the fling gesture, the container indicates that the user has reached the end of the content. The indication depends on the version of Android that a device runs On Android 12 and higher, the visual elements stretch and bounce back. On Android 11 and lower, the visual elements display a "glow" effect. Note The InteractiveChart sample app displays a chart that you can zoom, pan, scroll, and so on. In the following snippet, mContentRect represents the rectangle coordinates within the view that the chart will be drawn into. At any given time, a subset of the total chart domain and range are drawn into this rectangular area. mCurrentViewport represents the portion of the chart that is currently visible in the screen. Because pixel offsets are generally treated as integers, mContentRect is of the type Rect. Because the graph domain and range are decimal/float values, mCurrentViewport is of the type RectF. The first part of the snippet shows the implementation of onFling Kotlin // The current viewport. This rectangle represents the currently visible // chart domain and range. The viewport is the part of the app that the // user manipulates via touch gestures. private val mCurrentViewport = RectFAXIS_X_MIN, AXIS_Y_MIN, AXIS_X_MAX, AXIS_Y_MAX // The current destination rectangle in pixel coordinates into which the // chart data should be drawn. private lateinit var mContentRect Rect private lateinit var mScroller OverScroller private lateinit var mScrollerStartViewport RectF ... private val mGestureListener = object { override fun onDowne MotionEvent Boolean { // Initiates the decay phase of any active edge effects. if AXIS_X_MIN right AXIS_Y_MIN bottom - && && !mEdgeEffectRightActive { mEdgeEffectRightActive = true needsInvalidate = true } if canScrollY && currY - && && !mEdgeEffectBottomActive { mEdgeEffectBottomActive = true needsInvalidate = true } ... } } Java // Edge effect / overscroll tracking objects. private EdgeEffectCompat mEdgeEffectTop; private EdgeEffectCompat mEdgeEffectBottom; private EdgeEffectCompat mEdgeEffectLeft; private EdgeEffectCompat mEdgeEffectRight; private boolean mEdgeEffectTopActive; private boolean mEdgeEffectBottomActive; private boolean mEdgeEffectLeftActive; private boolean mEdgeEffectRightActive; Override public void computeScroll { boolean needsInvalidate = false; // The scroller isn't finished, meaning a fling or programmatic pan // operation is currently active. if { Point surfaceSize = computeScrollSurfaceSize; int currX = int currY = boolean canScrollX = > AXIS_X_MIN AXIS_Y_MIN - && && !mEdgeEffectRightActive { mEdgeEffectRightActive = true; needsInvalidate = true; } if canScrollY && currY - && && !mEdgeEffectBottomActive { mEdgeEffectBottomActive = true; needsInvalidate = true; } ... } Here is the section of the code that performs the actual zoom Kotlin lateinit var mZoomer Zoomer val mZoomFocalPoint = PointF ... // If a zoom is in progress either programmatically or via double // touch, performs the zoom. if { val newWidth Float = 1f - * val newHeight Float = 1f - * val pointWithinViewportX Float = - / val pointWithinViewportY Float = - / - newWidth * pointWithinViewportX, - newHeight * pointWithinViewportY, + newWidth * 1 - pointWithinViewportX, + newHeight * 1 - pointWithinViewportY constrainViewport needsInvalidate = true } if needsInvalidate { } Java // Custom object that is functionally similar to Scroller Zoomer mZoomer; private PointF mZoomFocalPoint = new PointF; ... // If a zoom is in progress either programmatically or via double // touch, performs the zoom. if { float newWidth = 1f - * float newHeight = 1f - * float pointWithinViewportX = - / float pointWithinViewportY = - / - newWidth * pointWithinViewportX, - newHeight * pointWithinViewportY, + newWidth * 1 - pointWithinViewportX, + newHeight * 1 - pointWithinViewportY; constrainViewport; needsInvalidate = true; } if needsInvalidate { } This is the computeScrollSurfaceSize method that's called in the above snippet. It computes the current scrollable surface size, in pixels. For example, if the entire chart area is visible, this is simply the current size of mContentRect. If the chart is zoomed in 200% in both directions, the returned size will be twice as large horizontally and vertically. Kotlin private fun computeScrollSurfaceSize Point { return Point * AXIS_X_MAX - AXIS_X_MIN / * AXIS_Y_MAX - AXIS_Y_MIN / } Java private Point computeScrollSurfaceSize { return new Point int * AXIS_X_MAX - AXIS_X_MIN / int * AXIS_Y_MAX - AXIS_Y_MIN / } For another example of scroller usage, see the source code for the ViewPager class. It scrolls in response to flings, and uses scrolling to implement the "snapping to page" animation. Starting in Android 12, EdgeEffect adds the following APIs for implementing the stretch overscroll effect getDistance onPullDistance To provide the best user experience with stretch overscroll, do the following When the stretch animation is in effect when the user touches the contents, register the touch as a "catch". The user stops the animation and begins manipulating the stretch again. When the user moves their finger in the opposite direction of the stretch, release the stretch until it's fully gone, and then begin scrolling. When the user flings during a stretch, fling the EdgeEffect to enhance the stretch effect. Catch the animation When a user catches an active stretch animation, returns 0. This condition indicates that the stretch should be manipulated by the touch motion. In most containers, the catch is detected in onInterceptTouchEvent, as shown in the following code snippet Kotlin override fun onInterceptTouchEventev MotionEvent Boolean { ... when action and { -> ... isBeingDragged = > 0f > 0f ... } return isBeingDragged } Java Override public boolean onInterceptTouchEventMotionEvent ev { ... switch action & { case ... mIsBeingDragged = > 0 > 0; ... } } In the preceding example, onInterceptTouchEvent returns true when mIsBeingDragged is true, so it's sufficient to consume the event before the child has an opportunity to consume it. Release the overscroll effect It's important to release the stretch effect prior to scrolling to prevent the stretch from being applied to the scrolling content. The following code sample applies this best practice Kotlin override fun onTouchEventev MotionEvent Boolean { val activePointerIndex = when { -> val x = val y = var deltaY = y - mLastMotionY val pullDistance = deltaY / height val displacement = x / width if deltaY 0f { deltaY -= height * pullDistance, displacement; } if deltaY > 0f && > 0f { deltaY += height * -pullDistance, 1 - displacement; } ... } Java Override public boolean onTouchEventMotionEvent ev { final int actionMasked = switch actionMasked { case final float x = final float y = float deltaY = y - mLastMotionY; float pullDistance = deltaY / getHeight; float displacement = x / getWidth; if deltaY 0 { deltaY -= getHeight * pullDistance, displacement; } if deltaY > 0 && > 0 { deltaY += getHeight * -pullDistance, 1 - displacement; } ... When the user is dragging, you must consume the EdgeEffect pull distance before you pass the touch event to a nested scrolling container or drag the scroll. In the preceding code sample, getDistance returns a positive value when an edge effect is being displayed and can be released with motion. When the touch event releases the stretch, it is first consumed by the EdgeEffect so that it will be completely released before other effects, such as nested scrolling, are displayed. You can use getDistance to learn how much pull distance is required to release the current effect. Unlike onPull, onPullDistance returns the consumed amount of the passed delta. Starting in Android 12, if onPull or onPullDistance are passed negative deltaDistance values when getDistance is 0, the stretch effect doesn't change. On Android 11 and lower, onPull allows negative values for the total distance to show glow effects. Opt out of overscroll You can opt out of overscroll in your layout file or programmatically, as shown in the following sections Opt out in your layout file The following snippet shows the androidoverScrollMode set in the layout file ... Opt out programmatically The following code snippet shows how to opt out programmatically Kotlin = Java

cara membuat scroll di android studio